Jun 24, 2010

Practice Sculpt

practice sculpt to get me warmed up, aswell as measure my current knowledge. i still have titanic room to grow. especially when when it comes to taking non blurry pics.







Jun 23, 2010

Character Sculpting Introduction

Character Sculpting Introduction

Venue : The One Academy College/ Fine Arts Room
Time & Date : 10 am 26 June 2010

Admission is free


Things to bring

  • Clay ( i'd personally recommend Super Sculpey but i hear some are sticking to industrial?)
  • sculpting tools (just a few) most of it will be done via hand
  • wood block (as a base for your armature)
  • any additional reference you think might come in handy


* all interested students, please download your reference pack here ( anatomy and animal ref )
Pick either one of the designs, study them. photocopied versions will be distributed on the day itself. *



Course objective


  • Building a creature bust
  • Guide to creating your own armatures based on reference
  • Building and blocking up clay, understanding form
  • blending and finishing


Your reference




Male satyr



Male Minotaur



Art from Aaron Sims Company


* all interested students, please download your reference pack here ( anatomy and animal ref )
Pick either one of the designs, study them. photocopied versions will be distributed on the day itself. *

I look forward to seeing you!

if you have any inquiries, email me
jaroldsng@gmail.com

Jun 22, 2010

Artist Highlight



Beth Cavener Stichter - A rush of blood to the head

Haven't highlighted an artist in a while, but the works really compelled me. i feel rejuvinated.

Jun 10, 2010

These boots are made for walking





Blocking for silhouette to about 4-5 hours,

So far just finished modeled parts of the foot. Tons more work to go!

can anyone guess what mecha this is? :)

Jun 9, 2010

New Blog layout!

Made a new template for my blog,
after about 2 hours tinkering with the html, it's done!
no new sculpt posts though haha.

check out this site!
It's where i got my layout.

cheers!

May 26, 2010

YEAHHhhhhh


My Hot Toys Terminator T-800 finally Arrived!

May 21, 2010

PIXAR Master Class 2010 Report

Made this report for office, it's employee responsibility, i feel it sort of sums up what i experienced during the short session. I thought i'd share it here :)

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Class outline:


To invoke the understanding of form and shape through the process of sculpting. Students are presented the techniques of armature building, and initial clay built up.


My feedback:


As I entered the classroom I was greeted by the hearty Jerome, I took my seats and he immediately began the lecture. After introducing himself formally, he presented to us a slide show of various sculpture build ups he had acquired over the web. Soon after, there were pictures of is own work, and his own progress of sculpture.


Jerome's highlighted particularly the fact that form dominates finish. That the strength of a sculpture is dominantly dictated by the quality of it's shape and form. Be it roughed in of smoothed on, a sculpture with distinct and clear definition of inter changing shapes on its mass has the better qualities of a sculpture.


We were taught to create quick armatures, simple and efficient ones and his sculpts are usually massed in quick and dirty. We then proceeded to displacing the armature with some aluminium foil, and then start to bulk up the clay. He constantly stressed to maintain a good overall form initially, to preserve the outlining shape of a design, rather than the details that litter within it.


Along the way, he was continuously showing us more behind the scenes sculpts he had done for PIXAR, from Toy Story to Nemo. Countless renditions of characters were sculpted and re sculpted before they ever get into a 3d software. This shows how particular PIXAR directors are at their direction before committing to digital output.


The sculpting session was very hands on, and Jerome would personally sit by your side and critique your work personally. It was a pleasure to have been under his guidance, despite it being rather short-lived.


Here are points that summarize the knowledge gained from this masterclass.


  1. Form dictates finish

  2. Detail just needs time and effort, form however, needs acute judgment in mass and shape.

  3. Sculpting in the creative industry is a transparent process, where there is an continuous cycle between the drawn art, the director's vision and the film practicality


In no more than 4 hours, it would be impossible for me to gain any form of skill upgrade.

However, I did gain a wealthy amount of knowledge and ideology behind sculpture. As well as a personal view regarding this art from a veteran professional sculptor for the world's most loved animation house.

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Happy Reading :D