Here is a little breakdown of using normal maps to help create diffuse/color maps for your model. My example here was a normal map baked from my high poly spawn, but i ended up not using my normals, but made benefit from it via my texture map.
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So just by isolating your green and blue channels in Photoshop, you can get very valuable lighting and crevice information to help you in your texturing process.
cheers!
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