Hi everyone,
Here is a little breakdown of using normal maps to help create diffuse/color maps for your model. My example here was a normal map baked from my high poly spawn, but i ended up not using my normals, but made benefit from it via my texture map.
So just by isolating your green and blue channels in Photoshop, you can get very valuable lighting and crevice information to help you in your texturing process.
cheers!
No comments:
Post a Comment